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Type Duel

Battle an opposing team with fire, water and grass monsters. Win more battles by reading type matchups.

Controls Goal: with a team of 3 monsters (fire, water, grass) defeat the opposing team and win as many battles as you can. Types: fire beats grass, grass beats water, water beats fire. A favorable attack does 1.5x damage, an unfavorable one 2/3x (see the type chart in the middle). Controls: each turn press Attack or tap another monster in the team below to Switch (keyboard: A to attack, 1, 2, 3 to switch). A switch happens first and then the opponent attacks. If both attack the faster one hits first (fire 9, water 7, grass 5), and if it knocks the other out there is no counterattack. When your monster faints you pick the next one from your team (this switch does not use a turn). Each battle is shown action by action. When you defeat the whole opposing team the next, slightly stronger one appears and your surviving monsters heal 60% of their health (fainted monsters do not come back). The opponent AI switches to a better matchup when at a disadvantage unless it switched last turn, so it can be read. Score and ranking: the number of battles won, higher is better; the run ends when all your monsters have fainted. Time does not matter so there is no pause. Tip: swap to the favorable monster as soon as the opponent appears, but count on taking one hit on the turn you switch, and save low-health monsters until a good matchup comes up. There is no randomness in the rules - only the opposing team makeup differs each game.

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