Dice Quest
Controls Goal: each turn split 3 dice between the Attack, Defend and Heal slots to defeat enemies, and defeat as many as you can. Controls: tap a die to pick it and tap a slot to put it in (a slot can hold several dice and their pips add up). Tapping a slot with no die picked removes the last die you put in it. When all three are placed the turn plays out. Each slot shows right away what the dice you put in will do (enemy HP for Attack, damage taken for Defend). Reroll is once per turn and rerolls only the die you picked (only before placing any). On a keyboard use dice 1, 2, 3 and slots A (attack), D (defend), H (heal). Turn order: your attack, then the enemy attack (the value shown above it, reduced by your Defend and never below 0), then your heal (up to 30). If the enemy falls it does not attack, you heal 6 and the next enemy appears. Score and ranking: the number of enemies defeated, higher is better; the run ends when your health reaches 0. Time does not matter so there is no pause. Tip: if you can finish the enemy this turn put everything in Attack, when health is low spend big dice on Defend and Heal, and reroll low dice. Healing comes last, so a heal just before you fall is useless. Dice are luck, but how you split them is skill.
Ranking
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