Gamebook
Controls Goal: keep making choices in the forgotten temple and get out with the highest ending score you can. Controls: read the story and tap a choice (keyboard 1-3). A choice marked with a roll (the dice chip) rolls one die and adds your skill (2); if the total reaches the target you succeed, otherwise you lose health or are sent to a dangerous scene. Health is 12 and you fall at 0. You can find a lantern, a key, a gem and a crown, and a choice marked (needs item) can only be taken if you have it (otherwise it is greyed out). You can unfold the Journey to see the choices you made. Score and ranking: the score of the ending is the record, higher is better. Escape 30 + Gem 10 (if you keep it rather than offering it to the guardian) + Crown 30 + remaining health x2, defeat 5, giving up 1, with a maximum of 94 (the ending shows the breakdown). Time does not matter so there is no pause, and you can read the same story as many times as you like. Tip: check whether a risky roll can be avoided with an item or another route, the crown from the chest opened with the key is the biggest prize, and offering the gem to the guardian gives up its points but skips a roll. Dice are luck, so the same choice can turn out differently.
Ranking
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